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Maya 2016 tutorial bird
Maya 2016 tutorial bird











maya 2016 tutorial bird

Then navigate to another point in time and adjust that same attribute. With 'Auto Key' turned on inside the Range Slider, go to a point in time and set a key frame like in step 2. This will basically place key frames whenever you change the current time and any associated attribute values. Step 04: Making it automatedĪn alternative to setting key frames manually is to use something called 'Auto Key'. Set keys by simply moving between times and adjusting the attributes.

maya 2016 tutorial bird maya 2016 tutorial bird

Setting keys in this way gives you absolute control over how and when key frames are created. Setting a key frame for an attribute is as simple as moving to a point in time (using your range slider) and then right-clicking on the attribute followed by 'Set Key'. If we head over to the Attribute Editor then we'll see displayed a set of attributes which can not only be edited but which can also be animated over time. Key frame animation is particularly pertinent when animating characters because if you were to set a character's position every frame, it would end up looking forced and unnatural.Īnimate the attributes of an object. That animation could involve the changing of object attributes over time or the transformation of objects or skeletons.

MAYA 2016 TUTORIAL BIRD HOW TO

Step 02: Key frame Object AnimationĪs a further introduction we need to be aware that once we've created an object we need to know how to animate it. Key frames let you animate objects over time. We are going to learn how to define key frames and then tell Maya how to interpolate the motion between those frames. Everything in between (time) can be thought of as frames. Think of the beginning and end points as key frames. They essentially have a starting point and an end point and then they move between the two. Know the Basics: Maya Part 1: Interface Know the Basics: Maya Part 2: Viewports and Navigation Know the Basics: Maya Part 3: Modelling Know the Basics: Maya Part 4: Organisation Step 01: An intro to key framesĪnimation can be crudely defined as 'objects which move over time'. In part five of the Know the Basics: Maya 2017 series, Paul Hatton delves into the world of animating.













Maya 2016 tutorial bird